Battle Jam

Year 2022

Period Annual(since 2017)

Location Hybrid(onsite precursor workshops-square near NTCH, digital audition-Gather Town, digital final contest-CloudTheatre, onsite final contest-NTCH Experimental Theater)

Client National Theater & Concert Hall

Position Proponent/Producer-in Chief

Team Photos Les Petite Choses Production, Egg Image Studio Inc., House Peace, Fugu Fish Creation

Photos Photos Les Petite Choses Production

Starting from 2017, Battle Jam has been acting as an annual dance contest, encouraging not only Monday School participants but also anyone interested in performing arts to gather and come on stage. Instead of celebrating the ultimate winner, Battle Jam is unique for mingling the street dance battle format with open jam improvisation culture, and praising about the commons we share as individual human beings, the enthusiasm toward performing arts also the personal story in any self-discovery.

In 2019, National Theater & Concert Hall(NTCH) commissions Battle Jam to be the original program in Taiwan International Festival of Arts(TIFA) for the following four consecutive years to carry out its new mission 'Art for people, Inspire for all.'

The same year, Battle Jam starts bringing intervention together with fielding aesthetics by curating a series of open community workshops inside/outside of the National Theater & Concert Hall. As to the core of the participation mechanism, it starts to experiment on empowering general audiences to become an integral part of the system, expressing understanding and casting their votes onsite and offsite to decide the finals of Battle Jam. Until March 2022, there are already two and a half thousands of enthusiasts participating Battle Jam in person, it gradually becomes a private-public platform that reshapes the relationship between performing arts and society.

Challenge

When it comes down to sustainable value, it's not solely a matter of the two design challenges: 'How might we design a sustainable program that embraces the general public's involvement in co-creation that also meets the expectation of the professionals?' and 'How might we co-create a sustainable ecosystem wherein everyone becomes sharers instead of stakeholders?" The devil is in the execution. Battle Jam must utilize a limited budget from NTCH to overcome ever-complex and sophisticated program year after year; at the same time, transcend its limitation to facilitate long-running communities and improve the performing arts environment.

Strategy

In 2022, I propose a hybrid plan of Battle Jam to NTCH and get 90k(USD) funding to launch the new model. The radical part is I lead my team to design a digital performer village on Gather Town and transform the 2 hours physical contest audition into a 3-day digital gamified experience.

In the past, each contestant has only one shot, a 40 seconds to showcase themself on stage, and might not be able to attend the contest because it's far from their place and the stakes are high, now the digital audition lowers the participation threshold while enriches participators' aesthetic journey in choosing the next round contestants. The audiences are separated into different groups(contestants, venue owners, sponsors, community members, enthusiasts, and media) after logging into the village, being treated with customized tours to enrich both contestants'(domestic and international) and audiences' interaction quality.

Besides, the new model intends to transform the public money, the commission fee from NTCH, into the regeneration of public goods, thus most elements including but not limited to the digital character design, info on 'performer card', and the videos that contestants made are actually stemming from the mutual collaboration/agreement upon open data in accordance with the participatory flow.

Impact

With only 60 USD advertising budget, the new model of 2022 TIFA Battle Jam survived Covid and attracted 150 paid contestants and 677 audiences(113 were invited and the rest are paid audiences) from 11 countries, 28 cities, and 44 diverse styles, living up to its name as the 'international program.' According to the post-anonymous Likert survey after the live-streaming of the final contest, 120 people left us valuable feedback and comments. Statistically, 94% of all participants are highly satisfied(rated 7/7) with the whole experience; 100% advocate NTCH to support Battle Jam; 42% would like to receive more info about Monday School; 65% leave us 109 words on average and 98% of the comments are very positive to this innovation.

Following the last collaboration with TIFA, we received a commission from Taiwan Tourism Bureau to integrate Battle Jam with the grand opening of 23rd Taiwan Lantern Festival in Taipei, celebrating the grassroots communities development as the sparks in the city. Besides, after validating this hybrid performing arts community regeneration prototype, we discover that it can be applied to broader community themes such as art village and artist-in-residence. Now the team has rolled its sleeves to propose a creative regional revitalization plan to the National Development Council.

Project Details
All Projects →
How might we co-create a metaverse for performing arts contest?
How might we co-create a metaverse for performing arts contest?

Lucky (YunCheng Chen)
is a trans-disciplinary design strategist, artivist, and researcher. He has lived in USA and Germany, advancing his studies under the guidance of Prof. Dr. Michael Erlhoff who first introduced the concept of Service Design.

3F., No.6, Sec. 1, Minsheng E. Rd., Zhongshan Dist., Taipei City 104011, Taiwan (R.O.C.)

                    News
⌒ 2023. 20th Apr~16th July. In residency at New Taipei City Art Museum,

                    Clients
NIKE, NCAA, Cathay Financial Holdings, StoryStudio, National Performing Arts Center (Taipei, Taichung, Kaohsiung sites), Taipei Fine Arts Museum, National Taiwan Museum of Fine Arts, Taiwan Design Expo, Creative Expo Taiwan, Nuit Blanche Taipei, Les Petites Choses Production, Turtle Island Community Development Association, Lightbox, Ministry Of Culture, Taipei City Urban Regeneration Office, Taipei City Office of Commerce, Tainan City Cultural Affairs Bureau, Tainan City Research, Development, and Evaluation Commission, and other public sectors

                    Distinctions-Award
⌒ 2022. Award of Excellence Communication Arts Design Competition / Platinum Winner Muse Creative Award/ Gold Award Indigo Design Award. Editorship and Creative Direction for 'LPC paper' ⌒ 2022. Crowdfund Annual Achievement Award. Initiator of 'Monday School'. zeczec ⌒ 2022. Awarded with Annual Performing Arts Group of Excellence for 'Les Petites Choses Production.' Taipei City Government ⌒ 2022. Awarded with 城崎国際アートセンター賞/Kinosaki International Arts Center Award. Dramatur of 'Beings' ⌒ 2021. Architanz Artist Support Award and Encouragement Award. Dramaturgy for 'Beings'. 27th Yokohama Dance Collection ⌒ 2021. Awarded with Annual Performing Arts Group of Excellence for 'Les Petites Choses Production.' Taipei City Government ⌒ 2019. Representative for "Taiwan Season" at Edinburgh Festival Fringe. Dramatur of 'Fighters' Ministry of Culture & Centre Culturel de Taïwan à Paris ⌒ 2014. Winner (Group category). Silicon Hill Residency Funding Program by Dr. Kai-Fu Lee ⌒ 2011. Global Winner. Corporate identity design for International WorkCamp Global LOGO campaign ⌒ 2011. Award Winner (Top 100) . iF Design Concept Award ⌒ 2011. Grant Receiver. Scholarship of Government Sponsorship for Overseas Study ⌒ 2008. Grant Receiver. Government Scholarship Program for Overseas Study in Arts and Design

                    Distinctions-Miscellaneous
⌒ 2022. Paper presentation. Action research 'A None-profit Dance Group Transforms into A Cooperative Playgroup Through Col-learning' in 5th Conference of the Asia Pacific Network for Cultural Education and Research (23 out of 58) ⌒ 2022. Paper presentation. ‘Contested Histories in Local Cultural Museum:Turtle Island Renaissance Civic Forum' in 10th International Biennial Conference of Museum Studies (45 out of 122) ⌒ 2022. Residency artist of New Taipei City Art Museum

陳運成 (Lucky) 是獨立接案的策略人、研究型藝術行動者。他推動小事製作數位轉型成為17人的開放共學合作社;培力龜山島社區藉由參與式民主處理迫遷爭議,重塑文化主體性。他目前在g0v發起#re-place創生社群,逐步在地方導入創新的「海村再生」品牌提案。

臺北市民生東路一段6號3樓,臺灣

現任 小事製作 和 海波浪文化 策略長、g0v 台灣零時政府 #re-place坑主。他曾於 2015 年共同創辦planett星球實驗創作空間、2018 年發起《週一學校》訂閱集資計畫,同年擔任臺北市都更處《臺北市社區工作智庫前置計畫》設計總監與維管顧問至今,並曾連續擔任三屆 TIFA 臺灣國際藝術節特別計畫《戰鬥果醬》製作統籌、2021 年全國文化會議數位策略長及第一屆北美館日《來串門子 一#美術館路》 策展人、擔任 2022 亞太文化教育及研究網絡雙年會 和 博物館研究國際雙年學術研討會 論文發表者;2023 年其共同策畫的數位再生旅遊提案 guPON 獲選為永續鄉郊-亞太區域合作計劃的臺灣代表,同年受邀前往 2023 歐盟數位協議峰會 擔任專家工作小組的引導師,並於 2024 年擔任國立臺灣歷史博物館《超時空島嶼餐桌》 NFT 設計總監、歐盟委員會 S+T+ARTS Prize 國際顧問。

他參與的戲劇構作曾受邀在多個場所呈現,包括法國夏佑國家劇院(2024)、馬德里放映機錄像藝術節 (2024)、葡萄牙吉馬列斯國際當代舞蹈節 (2024)、巴塞隆納花市劇院 (2024)、德國達姆施塔特州立劇院 (2023)、兩廳院臺灣週 (2023)、臺灣燈會 (2023)、新北市美術館 (2023)、希臘Spring Forward藝術節 (2022)、德國Tanz Kongress舞蹈年會 (2022)、總統文化獎開幕 (2022)、大溪大禧 普濟堂 (2022)、愛丁堡藝穗節臺灣季 (2021)、橫濱TPAM國際舞台藝術交流會 (2021)、CINARS加拿大表演藝術展會 (2021)、府中雙城 板橋慈惠宮 (2021)、寶藏巖光節開幕 (2021)、大溪大禧 李騰芳古宅 (2021)、臺灣文博會 (2019)、衛武營開幕季 (2019),並獲英國沙德勒之井劇院 玫瑰舞蹈獎決選、橫濱舞蹈節暨舞蹈大賽評審團大獎、studio Architanz藝術家支持獎。

他領導的設計專案與編輯刊物,曾獲台灣創意力100最佳風格創意團隊、國藝會TAIWAN TOP演藝團隊、連續三年臺北市文化局年度團隊、青年培力工作站、永續鄉郊-亞太區域合作計劃 臺灣代表、荷蘭靛藍設計獎視覺設計類金獎、美國傳達藝術設計類年度卓越獎、義大利A‘設計獎印刷與出版媒體銅獎、美國繆思創意出版類鉑金獎、嘖嘖群眾集資成就獎、自由之境(Shopping Design冬季號)封面人物、李開復矽谷創業支持計畫團體組首獎、iF概念設計獎Top 100、聯合國教科文組織下最大志工平台IWC國際共同Logo徵選冠軍、第一屆校園化裝全國邀請賽(台科大) 銀獎、蘋果日報與自由時報的頭版報導等。